From real buyer calls, the first underwriting question is simple: can the buyer keep shipping and selling these games after you step back? That comes down to a clean chain-of-title, a team that can run builds and live-ops without the founder, and revenue that can survive platform changes, publisher decisions, and community sentiment swings.
Each topic below comes from real buyer-seller conversations. Here's what they ask, what they're really evaluating, and how to prepare.
IP Rights
Buyers are confirming chain-of-title so the studio can keep selling, updating, porting, and marketing after close without a former contributor or vendor making a claim. They are also hunting for non-transferable licenses. Middleware, music, brand tie-ins, and even marketplace assets can force a rewrite, a new fee, or a pulled SKU.
How to prepare
Great Answer
We maintain an IP inventory per shipped title and internal tool that shows what we own, what we license, and what happens on a change of control. Every employee and contractor—including those at outsource studios—has signed an IP assignment, and we can tie major asset sets back to specific agreements and invoices. We also keep a third-party license list for middleware and assets with renewal dates and transfer terms, and we have already confirmed the key items are assignable or can be re-issued to the buyer.
Okay
We believe we own the core work, and we have most agreements, but we have not pulled together a complete third-party license inventory or older contractor paperwork yet.
Gives Pause
We are sure we own everything. It was made in-house, or we paid for it.
How Rejigg helps: Rejigg’s built-in data room lets you upload an IP map, assignment agreements, and license inventory once, then share it after NDA. Learn more in the guide
Contracts & Consents
Buyers need to know whether revenue and operating rights survive a change of control, or whether a publisher, licensor, or platform can terminate or slow-roll consent. Consent risk changes close timing, deal certainty, and pricing. It also tells the buyer whether they are walking into a renegotiation.
How to prepare
Great Answer
We maintain a contract matrix that flags which agreements are freely assignable and which require consent. Two require consent, and we can name the decision-makers, the required notice steps, and a timeline based on prior approvals. We can also walk through the leverage points in those contracts, including recoup and deductions, milestone acceptance, and approval rights, as well as any past disputes and how they were settled.
Okay
A few agreements likely require consent, and we can pull the language, but we have not mapped stakeholders and timing yet.
Gives Pause
Publishers usually go along with it once the deal is done.
How Rejigg helps: Rejigg helps you disclose change-of-control constraints to vetted buyers at the right stage, with a secure data room and controlled access. Learn more in the guide
Team Retention
In studio deals, a couple of departures can derail a roadmap faster than losing a client. Buyers focus on the people who unblock shipping and live-ops, like the lead engineer, build and release owner, tech art, and the producer who runs scope control. They also want every bonus, royalty, and rev-share promise surfaced early, because surprises later often turn into escrows or price cuts.
How to prepare
Great Answer
We have a named map of critical shipping and live-ops roles, and we know exactly where single-thread risk exists. Bonuses and any rev-share or royalty commitments are written and tracked, so nothing is getting discovered via hallway conversations. We also have a retention plan that carries key leads through the first major post-close milestone, plus historical time-to-fill data for senior engineering and art roles.
Okay
We expect most of the team to stay, and we have discussed retention, but we do not have a written plan or fully documented bonus and rev-share expectations.
Gives Pause
The team is loyal. People will not leave because ownership changes.
How Rejigg helps: Rejigg’s Owner’s Guide templates help you lay out key-person risk and a transition plan buyers can underwrite. Learn more in the guide
Owner Dependence
Buyers are testing whether the studio can ship consistently without a founder’s heroics. If the founder is the final approver, the last-mile engineer, and the person who manages publisher and platform relationships, buyers assume higher execution risk. That often shows up as longer transitions, bigger holdbacks, or earnouts tied to milestones.
How to prepare
Great Answer
We run shipping through discipline leads, and our producer owns planning and scope control. We can point to recent releases where I was not a blocker for build sign-off or creative review. Publisher, platform, and community relationships have named owners today, and I will stay through one defined milestone to complete handoffs and stabilize the roadmap.
Okay
I am still involved in most key decisions, and we have strong leads, but we have not fully formalized the operating model yet.
Gives Pause
Quality comes down to my taste. The studio would not be the same without me.
How Rejigg helps: Rejigg’s Owner’s Guide gives a concrete checklist to reduce owner dependence and show a transferable shipping organization. Learn more in the guide
Live-Ops Durability
Buyers look past revenue to retention, content cadence, payer concentration, refunds and chargebacks, and which levers you can pull without burning player trust. They are trying to separate repeatable operations from one-time spikes like a feature moment, a creator wave, or a storefront promo. The deeper question is whether the team can run live-ops predictably after ownership changes.
How to prepare
Great Answer
We share a buyer-ready live-ops pack with DAU, D1 and D7 retention, payer concentration, and cohort response to content drops and events. You can see seasonality over the last 12 to 18 months, plus the levers we pulled, like cadence, pricing tests, and event design, and the tradeoffs we observed. We also track refunds and chargebacks, and keep an incident log with postmortems for exploits and moderation spikes, including what changed in tooling and process.
Okay
We have the metrics in our tools and can provide them, but we have not packaged the story of what drives retention and spend yet.
Gives Pause
Players come and go. Live-ops is hard to predict.
How Rejigg helps: Rejigg’s data room lets you share a clean live-ops metrics packet while controlling access to sensitive analytics. Learn more in the guide
Platform Risk
Buyers are quantifying how much of your installs, revenue, and payouts depend on one storefront, one platform policy, one ad network, or featuring and recommendation systems. They also want your track record with compliance and enforcement, including strikes, delist risk, refund spikes, and payout holds. Mitigation only counts if it is already working, like meaningful revenue from additional storefronts or durable direct channels.
How to prepare
Great Answer
We can show revenue and acquisition mix by platform and how it shifted over the last 12 months. We had one policy issue, documented the root cause, and updated our release and QA checklist to prevent repeats. Diversification is measurable: we are live on multiple storefronts, and we can quantify what share of traffic and revenue comes from direct community channels versus featuring.
Okay
Most revenue comes from one platform, and we have started diversification, but it is not material yet.
Gives Pause
Platforms do not change the rules on us. We have always been fine.
How Rejigg helps: Rejigg helps you present platform exposure with real numbers so buyers do not assume a worst-case scenario. Learn more in the guide
Accounts & Access
Buyers are checking whether they can push builds, manage storefronts, change pricing, receive payouts, and run community channels on day one. Personal email ownership, missing 2FA, and non-transferable developer portals can block operations right after close. Weak access hygiene also raises security concerns, like ex-contractors with permissions or shared keys for build signing and back-end services.
How to prepare
Great Answer
We have a complete access inventory with owners, admin roles, 2FA status, and transfer steps for each critical system, including storefronts, analytics, and build signing. For accounts that cannot be directly transferred, we have a documented workaround and timeline, such as adding the buyer as admin and running a staged migration with platform support. We have also removed stale contractor access and centralized credentials under company-controlled admins.
Okay
We know the key accounts, but a few still sit on personal emails, and we have not documented the full transfer steps.
Gives Pause
We will hand over passwords after close.
How Rejigg helps: Rejigg’s secure data room lets you share an account-transfer checklist and proof of admin control without sending credentials over email. Learn more in the guide
Roadmap Reality
Buyers want a roadmap they can plan around for the next 6 to 12 months. They separate committed deliverables from optional bets and map external dependencies that slip dates, like certification, platform approvals, licensor sign-off, localization, and online infrastructure work. They also watch for plans that assume a sequel or DLC will behave like the last one without evidence.
How to prepare
Great Answer
Our roadmap separates committed items from optional bets, and each item lists assumptions and dependencies. We can show our historical shipping cadence and the common slip points, like certification and approvals, plus what we changed to reduce repeats. If a dependency delays, we have a re-scope plan and a backlog of alternative work that keeps the team productive and protects community expectations.
Okay
We have a roadmap, but it mixes commitments and goals, and we have not mapped dependencies and contingency plans in detail.
Gives Pause
We will figure the roadmap out as we go.
How Rejigg helps: Rejigg helps you present a buyer-readable roadmap with supporting documents so diligence focuses on execution, not guesswork. Learn more in the guide
Service Margins
For co-dev and work-for-hire studios, buyers look for repeatable margin discipline. They want to see estimating that matches real production, plus change control that turns rework and late feedback into paid scope. They also look for patterns, like certain project types that routinely go sideways, and whether you price and staff for that risk.
How to prepare
Great Answer
We can walk through three recent projects from estimate to delivery, including original scope, what changed, and what was billed through change requests. We track margin variance and write postmortems, and the common drivers are feedback loops and certification or performance surprises, so we added specific guardrails. Our contracts and producer process make extra work visible and billable, so margins do not rely on unusually easy clients.
Okay
We handle change requests case-by-case and usually do fine, but we do not consistently track margin variance or use a standard process.
Gives Pause
We do not really do change requests. Clients need what they need.
How Rejigg helps: Rejigg helps you present service profitability with project evidence and documentation so buyers can underwrite margins confidently. Learn more in the guide
Demand Signals
Buyers want evidence that attention can be earned again, not just a trailer spike. They look at wishlist velocity and conversion, Discord and social health, creator pipeline, and whether marketing runs on a repeatable cadence tied to builds. They also assess whether momentum depends on the founder personally running community and creator relationships.
How to prepare
Great Answer
We track wishlist growth and conversion, community engagement, and a repeatable creator outreach pipeline, not just launch-week spikes. Marketing is tied to production, with announcements scheduled around specific builds and update drops. Channel ownership is documented, and our community and marketing lead runs the cadence with playbooks that do not depend on me posting every day.
Okay
We have a community and some wishlist and creator data, but it is scattered and not tied to a consistent process.
Gives Pause
Marketing is mostly word of mouth. If the game is good, it sells itself.
How Rejigg helps: Rejigg helps you reach game-savvy buyers and share wishlist and community proof under NDA without posting sensitive numbers publicly. Learn more in the guide
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Our 6-step owner's guide covers everything from deciding to sell through post-sale transition.
What is a game studio typically worth?
Gaming & Interactive Media deals often price off an EBITDA multiple for larger studios, or an SDE multiple for founder-led teams, but the multiple moves with game-specific risk. Buyers pay up for clean IP chain-of-title, low key-person dependence, diversified platform or publisher exposure, and revenue that holds after launch week. Live-ops with stable cohorts and a predictable content cadence usually outperforms a “one-hit” curve that drops hard. Start with Rejigg’s free valuation calculator, then pressure-test the result against platform concentration and your next 6–12-month roadmap risk.
Do I need a broker to sell my game studio?
You can sell without a broker. Traditional brokers often charge 5–10% for packaging, outreach, and running the process, and some founders prefer to keep that control in-house. In games, deals move faster when you can answer diligence quickly on chain-of-title, publisher consents, storefront accounts, and live-ops metrics. Rejigg gives you access to pre-vetted buyers, digital NDAs, a secure data room, and offer tracking so you can run a tight process yourself. Start with the preparation guide.
How long does it take to sell a Gaming & Interactive Media business?
Many studio sales close in 3–9 months once you are ready to list, but timelines stretch when publisher consents, IP cleanup, or storefront and developer portal transfers get messy. Faster processes usually have three things ready: an IP inventory with signed assignments, a clear picture of revenue coverage for the next 6–12 months, and a documented accounts and access transfer plan. Rejigg helps reduce back-and-forth by combining buyer vetting, NDA gating, a data room, and a deal dashboard. Use the due diligence checklist to see what slows closings.
How does an earnout work for a game studio acquisition?
Game earnouts are often tied to visible milestones, such as shipping a build by a date, hitting DAU or retention targets, delivering a port or DLC, or clearing a revenue hurdle over a defined period. The biggest risk is alignment: changes to marketing budget, UA strategy, or roadmap priorities can move the metrics even if the team executes well. If you take an earnout, define the metric source, measurement window, what counts as “ship,” and what decisions the buyer controls. Rejigg’s tools help you compare earnout-heavy offers inside the negotiation guide.
Can a buyer use an SBA loan to buy a game studio?
Sometimes, and it depends on how stable and transferable the cash flow looks. SBA lenders usually prefer consistent earnings with clean books, so durable live-ops revenue can work when cohorts and payouts are well documented, while one-time launch spikes are harder to finance. Co-dev and work-for-hire studios can be SBA-friendly when contracts repeat and margins hold across projects. Lenders will still dig into publisher or customer concentration, owner dependence, and IP and contract transfer risk. You can model payments with Rejigg’s SBA loan calculator.
What financials should I prepare before selling a game studio?
Have the last three years of P&Ls (or since inception), a trailing twelve months P&L, balance sheet, and a clear add-backs schedule. In games, buyers also expect platform payout statements (Steam, console, mobile), revenue by title or contract, and UA spend summaries if you run paid acquisition. Many buyers will ask for a bridge from gross platform receipts to net deposits so they can reconcile fees, refunds, and chargebacks. Rejigg can pull data via QuickBooks integration and organize it in a buyer-ready packet. Start at prepare to sell.
How do add-backs work for game studios?
Add-backs adjust earnings to reflect ongoing cash flow, and they only work when each line is specific and documented. Common studio add-backs include a one-time outsource sprint, an unusual legal bill from a contract dispute, a launch-only marketing spike, founder perks, or a temporary hiring surge for a milestone. Buyers usually push back hardest when add-backs are used to “smooth” normal volatility in a live-ops title. Attach invoices, contracts, and dates to each add-back so it reads like evidence, not a story. Rejigg’s data room lets you keep that backup alongside the schedule.
What taxes should I expect when selling a game studio?
Taxes depend on the deal structure (asset vs. stock sale), your entity type, and the purchase price allocation across IP, goodwill, and other assets. Buyers often prefer asset deals to limit unknown liabilities, but allocations can shift more proceeds into ordinary income for the seller, depending on facts and jurisdiction. In game deals, software and IP value can be a large part of the price, so the allocation discussion matters more than founders expect. Talk to an M&A tax advisor early and model scenarios before you sign an LOI. Rejigg keeps structure and key terms organized across offers in the negotiation guide.
What is working capital in a game studio deal?
Working capital is the short-term net amount needed to run the studio day to day, such as receivables from co-dev clients, accrued payroll, vendor payables, and deferred revenue. Live-ops can add wrinkles, like platform payouts in transit, refund reserves, and prepaid SaaS tools for analytics, support, or moderation. Many deals set a working capital target so the buyer does not inherit an empty operating account. The details matter most in the definition: what gets included, what gets excluded, and how it is measured at close. Use Rejigg’s deal tracking to keep working capital terms visible across offers.
How do buyers evaluate a game back-catalog?
Buyers model the post-launch curve title by title. They look at how revenue holds after launch week, how discounting and bundles perform, and whether updates, ports, DLC, or sequels reliably lift the tail. They also review ratings and reviews, refund patterns, and any licensing constraints that could force a delist or block updates, like music, brand IP, or non-transferable middleware. A strong catalog has controllable levers, like well-timed updates and promos, not only deep discounts. Rejigg’s data room is a good place to share title-level revenue and update history under NDA.
What legal documents are most important in game studio due diligence?
Buyers typically ask for employee and contractor IP assignments, vendor and outsource SOWs, publisher and licensor agreements with change-of-control language, and engine and middleware licenses. For online games, privacy and security policies matter, too, along with incident history if you have one. They will also want corporate records, like formation docs and a cap table, and any dispute or litigation history. Missing paperwork is common in games, and it often leads to delays, holdbacks, or special indemnities. Rejigg’s data room helps you organize diligence by folder and share it by buyer stage. See due diligence and closing.
What is a typical transition period after selling a game studio?
Transitions often run 3–12 months and are frequently tied to a concrete milestone, like the next major update, a console launch, or a defined co-dev delivery phase. Buyers want continuity in shipping, knowledge transfer on build and release processes, and clean handoffs of publisher, platform, and community relationships. If the founder is still the final approver or the main external relationship owner, buyers usually ask for a longer transition and may link it to an earnout or consulting agreement. Rejigg helps you document a specific transition plan using the transition planning guide.
What does a non-compete look like in Gaming & Interactive Media M&A?
Non-competes often restrict you from starting or joining a directly competing studio for 2–5 years, with definitions around genre, platform, business model, and geography. In games, scope drafting matters because “any game development” can be too broad if you work across premium, free-to-play, and service work. Buyers care because founders can re-form teams quickly and take community and creator relationships with them. Ask for narrow definitions and clear carve-outs, like teaching, consulting, or non-competing genres, and align it with any post-close role. Track non-compete terms across offers in Rejigg’s deal comparison dashboard.
How do I keep a sale confidential from my team and community?
Confidentiality in games takes planning because team networks overlap and community channels amplify rumors. Most sellers use staged disclosure: a small inner circle early, broader disclosure after LOI, and a coordinated announcement plan that includes retention, roadmap messaging, and moderation coverage. You also need to control what leaks in builds and storefront updates while talks are active. Rejigg helps by limiting access to pre-vetted buyers and requiring digital NDAs before anyone sees sensitive details. Use the platform’s messaging and scheduling to keep the process contained. See finding buyers.
What happens if my Steamworks or console accounts can’t be transferred cleanly?
This happens more often than founders expect, and the rules vary by platform and how the account was created. Buyers mainly want a workable path that protects updates and payouts, such as adding the buyer as an admin, running a staged migration with platform support, or transferring IP and re-publishing under the buyer with a clear plan for player impact. If you cannot describe the path, buyers may assume a day-one operational outage and price in delay risk. Put an “account transfer inventory” in your data room with owners, 2FA, and step-by-step actions. Rejigg makes it easy to share that under NDA.
What are common deal structures for selling a game studio?
Common structures include all-cash at close with a short transition, cash plus an earnout tied to milestones or revenue, or cash with rollover equity where you keep a stake post-close. Studios with heavy key-person dependence, meaningful platform risk, or volatile live-ops performance often see more contingent consideration. Service studios with consistent margins and repeat clients can sometimes support more cash at close, especially when contracts are transferable. The right structure depends on what risk the buyer is underwriting, like shipping continuity, platform exposure, or rights. Rejigg’s offer tracking lets you compare structure, contingencies, and timelines side by side.
How should I handle open-source software and licenses during diligence?
Buyers want confidence you are not shipping code under licenses that trigger source disclosure or limit commercial use. Keep an inventory of open-source components and licenses, plus your compliance process, such as scanning tools, review gates before merging, and attribution practices. The risk often comes from older prototypes, copied snippets, or forum code that never made it through a formal review. Clean that up before diligence so lawyers do not treat it as an unknown liability. Rejigg lets you upload an OSS memo and any scan reports to the data room and share it only after NDA.
How do I talk about AI use in a way buyers won’t panic?
Buyers usually want policies and evidence, not positioning. Be clear about what AI tools the team uses, what is prohibited, and what touches player-facing content, like marketing art, voice, or in-game assets. They will also ask about rights risk, such as training data provenance, vendor terms, and whether any publisher or platform requires disclosure. Community sentiment can matter, too, especially for visible asset generation and voice work, so explain your review and approval steps before anything ships. Put the policy in writing and share it consistently during diligence. You can store it in Rejigg and point buyers to prepare to sell.
When is the best time to sell a game studio—before or after a launch?
After a strong launch can lift valuation, but it can also highlight volatility if revenue drops quickly in the next few months. Many buyers prefer to see stabilization, including cohort retention, refund patterns, and whether updates and promos can reliably lift the tail. Selling pre-launch can work with strong wishlist velocity and a credible production plan, but buyers will price hit risk and often push for earnouts tied to launch performance. The timing that tends to work best is when you can explain the next 6–12 months with specifics: shipping plan, revenue drivers, and realistic risks. Rejigg helps you track buyer interest and offers while you keep building.